#ifndef USERPLAYER_H
#define USERPLAYER_H

#include "player.h"
#include <QObject>
#include"cards.h"
#include"card.h"
class UserPlayer : public Player
{
    Q_OBJECT
public:
    explicit UserPlayer(QObject *parent = nullptr);
    using Player::Player;
    // Player interface
public:
    void prepareCallLord() override;
    void preparePlayHand() override;
signals:
    void startCountDown();
};



#endif // USERPLAYER_H
